Solid & Void/Shape & Form

Void to solid.

Learning design is similar to learning the alphabet and its place in the context of a sentence. Most people understand design. However, it can be illusive and feel more like intuition. In the morning a person design their hair, one person may organize books on a bookshelf. The homeowner may stripe their grass as they cut it. Then there is the next move up in difficulty. People lay out the way they want the interior of their house arranged. People complete these design tasks with relative ease and to some degree in a state of unawareness. Many design tasks are intuitive. It's as though we were born with a designers mind.

This week has centered around the concepts of shape and form . The studio task was to explore basic concepts in the creation of form. We were to  create a few models, choose and design a final model, and draw it in multiple views.

My design was driven by the words 'solid and void'. On a nine inch by nine inch base I divided the surface into 9 three inch squares. I designed the ground plane to ascend from one corner of the base to the other in both directions. I then mimicked the rising motion in the horizontal plane. Finally I added covering planes to the last row.

The purpose of each additional plane was to outline the form of a cube. As the additional planes increased in complexity the form of a cube inside the center of each square began to take form. In the most complex square was a cube sitting atop a horizontal plane.

This was interesting in that it took the negative of the first square which was a single horizontal plane with a square cut out of the middle.The solid cube had always been present, it simply needed the presence of the void in order to be revealed.

Every place is a space, but not every space is a place. Understanding this concept of space is crucial to creating effective and impressive places. People connect to places. People assign meaning to places. We inhabit spaces. We interact with shapes. We live in the voids.

A good designer has the ability to create places out of shapes.

But it takes a great designer to create places out of voids.